Tuesday, December 1, 2015

Case Study: Castles of Burgundy


A case study is the initial thoughts the Board Game Ripper has on a particular board game after only a few plays. This is just my initial impressions and are subject to change after I feel I have played enough sessions of the game to give it a proper review. 

 Image result for Castles of Burgundy

                It is no secret among my gaming group that I am a Stefan Feld fan and I have enjoyed every game of his that I have played with only one single exception. I find that his games tend to be perfect engines built to a smoothness that you will not find in most other games. I don't mind the victory point salad model as it makes his games true skill test as you try to achieve the most victory points possible with every turn. I also find that his game designs tend to lead toward multiple paths to victories and I rarely play the same game with the same strategy twice. Now I have heard from the whispers of gamers that Castles of Burgundy is the best Stefan Feld game available and nearly every pod cast raves about how good the game is. With such recommendation from a designer I love, I had to purchase this game. Unfortunately the game got lost upon my vast over flowing book case of new games. It sat in that lonely pile for six months until a few days ago  I happen to glance upon it. It was time to break it out and Castles of Burgundy became the new game for the week.

                Now I will say that I do not think this is the best game from Stefan Feld although I do think it is one of his best games to date. I am ashamed that it took me this long to get Castles of Burgundy to the table and the first play through with my wife was an amazing experience. Now my wife loves all of the Stefan Feld games that I have in my collection as much as me so I knew that she would probably love this game as well. Our first game lasted three days as we usually play games on my lunch breaks at night since she has to work in the mornings. We usually keep the game set up on the dinning table and play for a good forty minutes every night. This game wan an instant hint and my wife loved in after the very first round. This is a great game and it will find a very comfortable home in my collection next to the other Feld games.


                I love the simplicity of the Castles of Burgundy. It is a smooth game with very simple actions yet these actions have quite the depth that will affect your game far into the future. I love how the player boards are player aides and every detail you need to know to play your turn is printed right there in front of you.  I love the overall design of the game board which has all the set up instructions you need printed on the board and how easy it is to move from one round to another. The game is elegant in it's game play and runs so smoothly. Not once was there a moment where I felt I had to stop the motion of the game to prepare for the next round. Overall, this is one of the smoothest games I have ever played.

                Castles of Burgundy is pretty much a tile laying game where you use dice as actions to collect various tiles to place on your estate board. In this aspect, the game does everything right for me. I love the use of dice here that is similar to Bora Boar where you have to use the dice you rolled to take actions around the board. There is ways to manipulate the dice to take the action you want and there are always something to do with your dice. The tile laying aspect is also pretty neat as there are so many different tiles to choose from and it is fun to watch your board fill up. I love the multiple ways to score victory points and so far I can see unlimited game play with this title.

                Theme is lacking in this board game as it is in most of Stefan Feld's games and it really only an afterthought. The game could pretty much be about anything as you are really only focused on laying tiles onto your player board. Nothing mechanical really makes you feel like you are a lord of Burgundy developing your estate. The art style is typical euro art and really doesn’t add anything to the game. I would call this a beautiful game but the art is functional and serves it's purpose. Overall this is a great game and I am eager to explore this title more in depth. As of right now, I can easily recommend this title to any one who doesn’t mind a solid Euro game.

Board Game Ripper


               

No comments:

Post a Comment